
What are you requesting then?ĭepending on which direction and location the shooter is aiming and standing on earth, The Coriolis effect can significantly affect rounds at distances as little as 1000 yards (914.4m) And rest assured, I'm certain you have your viewdistance capped at 2-2.5km. At 10km viedistance the effects are absolutely negligible, even more so at 200m-1km (typical engagement ranges). See above - you are requesting exactly it.
#FIX DSYNC ARMA 3 PC#
There's no "us" you're talking about.Īnd why would I request something that my PC couldn't handle? lol This exact phrase is not true by any account, because viewdistance can't be made more than 10km from the ingame menus now. "But it would benefit us who play much larger scale missions with a very high draw distance." Hence, it's just a tremendous waste of resources on a feature 99.5% of people would never you who are saying, citation: I can safely say in both ArmA 3 and ArmA 4 will be never such large scale battles as to span more than 200km (approx. I dont say this thing is easy to do or REALLY useful, but it has to be accounted for being useful in big scale battles, and if they add realistic flight simulation of planes, for this last reason too. (if you want to nitpick - if you're looking at another point on the ground d=30km from you, it will be same d/R = 30km/6400km = third of a degree higher if using flat modelling than if using spherical model. The effect of curvature is practically negligible.

Basically, it means the whole island is just a speck on the Earth's curve - one-third of a degree. The length of one degree on equator is 111 km. That being said, if the maps of Altis and Stratis were to be combined into a gigantic 600 km^2 regionĦ00 km^2 is just 20 by 30 km. Keeping things on a flat plane reduces a lot of unnecessary calculations. It's the same as asking to implement relativity in ArmA - while no doubt realitic, the effect is actually indistinguishable from floating point rounding errors at such velocity scale. Even air combat simulations like Lock On and Falcon 4 don't use such simulation - and they have roughly 100 times the typical action scale distance of ArmA. Such effects are no doubt realistic, but they are well beyond the scale of ArmA simulation. Yeah, 50% of people are not getting it, but it's the other 50% from what you think ) I can see that 50% get this and 50% don't.


Here's the 'Outerra engine' doing exactly what I'm requesting, and it runs extremely smoothly too with unlimited view distance only limited by the Earths curvature :-). This could also possibly (please correct me if I'm wrong) preserve processing power, because if it isn't in view it doesn't need processing :-) Ships coming towards you will emerge up and over the horizon from about 3 miles away, instead of fading in from 20km.īearing in mind that a six foot person at sea level can only see about 3 miles before the earth curves out of view. This will create realistic situations like For example:.

Instead they should be built onto a massive (earth size) sphere to simulate the curvature of Earth with a central point of gravity like 'Microsoft Flight Sim' or 'google earth' Now that the ARMA maps are getting MUCH BIGGER, It's a shame that they are still built on a FLAT plane creating an infinite horizon with unnatural view distances.
